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Divinity original sin battlemage
Divinity original sin battlemage








divinity original sin battlemage divinity original sin battlemage

They know they are pushing things in a different direction with the MW stack model. It might actually why they have held on to so tightly to the “make totems great again” message. SL might push that out of balance from that though depending on how things work out. Usually, more of our damage is melee, melee abilities, windfury, and other elemental weapon imbues. I know that’s mostly just because they want to control itimization and who shares loot pools with whom. We use (agility) melee weapons and the spell-power is derived from that. I also remember that happening in a few betas, boy blizzard got after that really quickly. Sure, but blizzard got after that pretty quickly. Several people here have waxed poetic about (that one time at band camp) where we used spell power weapons. We are melee with earth/wind/fire mixed in to some degree. With SL it’s going back to a mid-game iteration with the MW stacks being spent for instant spell casts. Like for BFA it was more of a faithful-to-vanilla model with more emphasis on melee, SS, and windfury. It can be sort of hard to say what enh shaman are because of how the focus has shifted around. I know it’s interesting to try to frame things with ideas from other games, it’s part of trying to understand.










Divinity original sin battlemage